Instructional Design
					Table of Contents
					
						- Introduction
							- The Six Domains of the 
							Instructional Design Knowledge Base
 
						
						 
						- Instructional Design Theory 
						(Descriptive)
							- Components an 
							Instructional Design Theory Should Include
 
							- Constructs about the 
							Nature of Instructional Design Theory
 
						
						 
						- 
						Instructional Design Models (Prescriptive)
							- ADDIE
 
							- 4C/ID
 
						
						 
					
					Introduction
					Instructional design is the process of combining 
					descriptive and prescriptive theories in an effort to 
					develop instructional products which are effective, efficient, and 
					engaging.
					 Instruction (however you conceive it) can be discussed in terms of factors such as 
					context (for example, corporate, government, military, college, and K–12), 
					domain (for example, science, education, and mathematics), 
					environment (for example, face-to-face, online, virtual, and simulation), and 
					culture (for example, country, religion, and location). 
					(Bruner, Capella, ED7420, Unit 1, Introduction).
					"Instructional design (ID) today is an established 
					profession, as well as an area of study. As a profession, it 
					consists of a series of well-defined competencies, and an 
					active group of practitioners who work in increasingly 
					complex and sophisticated environments. As an area of study, 
					it has a rich and growing foundation of research and theory 
					viewed from increasingly diverse points of view. Both the 
					practice and the study of ID can be seen in two ways: as 
					strategies for creating particular products and as the 
					implementation and management of the overall design process. 
					In either of these orientations ID is a planning process. As 
					such, distinguished from development processes, the actual 
					production of instructional materials" (Richey, Klein, & 
					Tracey, 2011).
					"Instructional design synthesizes elements from a number of related disciplines, such as communication, psychology, 
					curriculum development, and computer-assisted instruction 
					[CAI]" Ledford & Sleeman, 2000, p. 20). In addition to 
					the influence from these disciplines, instructional design 
					is also influenced by many other theories including communication 
					theory, systems theory, learning theory, design theory, and 
					instructional theory (Smith & Ragan, 2005, p. 33, fig. 2.4).
					Contributions to instructional design can be organized 
					into two groupings descriptive and prescriptive. 
					Instructional design theory is the descriptive grouping and 
					instructional design models make up the prescriptive 
					offerings.
					Six Domains of the Instructional 
					Design Knowledge Base
					
					
						(Richey, Klein, & Tracey, 2011, p. 4).
					Instructional design as a discipline makes informed 
					decisions based on various theories and models (Richey, 
					Klein, & Tracey, 201, p. 4).
					Instructional Design Theory
					Instructional design theories abound, but Merrill (2009) 
					feels that the all have general principles in common and 
					wrote a paper about it titled the First Principles of 
					Instruction.
					Due the confusion caused by a non-precise usage of the 
					instructional design theory vocabulary and an observed 
					disagreement within the instructional design research 
					community Reigeluth & Carr-Chellman (2009) proposed a 
					ADDIE-like version of how to organize instructional design 
					theory as a way to synthesize previous instructional design 
					models into one common framework. The components they suggested 
					should be included in an instructional design theory and a description of the 
					component's task are shown in the table below. 
					
					Components an Instructional Design 
					Theory Should Include
					
					
						
							| 
							Component Name | 
							
							Component Task | 
						
						
							| event | 
							Describing what the instruction should 
							be like | 
						
						
							| analysis | 
							Gathering 
							Information for making decisions | 
						
						
							| planning | 
							Creating the 
							instructional plans | 
						
						
							| building | 
							Creating instructional 
							resources | 
						
						
							| implementation | 
							Preparing for 
							implementation | 
						
						
							| evaluation | 
							Evaluating the instruction | 
						
					
					
					(Reigeluth, 2009, p. 8) 
					
						Figure 1 below represents an adaptation of the Reigeluth & 
					Carr-Chellman model; it has been abbreviated in order to 
					accentuate the titles of each of the six components. In 
					order to accurately represent Reigeluth & Carr-Chellman's 
					model, the reader should read each component as the 
					instructional (component name) design theory; e.g. 
					instructional event design theory, instructional analysis 
					design theory, etc.
Figure 1.
					Constructs About the Nature of 
					Instructional Design Theory
					All elements of any instructional theory can be 
					categorized as one or the other of these two constructs.
					
						- Instructional method
							- Scope of a method (a continuum from micro 
							through meso to macro)
 
							- Generality of a method (a continuum from 
							universal to local)
 
							- Precision of a method ( a continuum from highly 
							precise to highly imprecise)
								- Parts of a method (categories that are more 
								precise)
 
								- Kinds of a method (categories that are more 
								precise)
 
								- Criteria for a method (categories that are 
								more precise)
 
							
							 
							- Power of a method (a continuum from low to high)
 
							- Consistency of a method ( a continuum from  
							low to high)
 
						
						 
						- Instructional situation
							- Values (categories)
								- Values about learning goals
 
								- Values about priorities
 
								- Values about methods
 
								- Values about who has power
 
							
							 
							- Conditions (categories)
								- Content
 
								- Leaner
 
								- Learning environment
 
								- Instructional development constraints
 
							
							 
						
						 
					
					(Reigeluth & Carr-Chellman, 2009, pp. 21-24)
					Instructional Design Models
					Many models for developing instruction exist including 
					ADDIE (ISD), 4C/ID (ID), 
					ADDIE
					One of the 
					more popular ID models is ADDIE which is an acronym for the 
					five steps which it comprises, 
					Analysis, Design, Development, Implementation, 
					and Evaluation. For the most part these steps can be 
					applied in a linear (waterfall) fashion, however newer 
					iterations stress that that 
					the entire process is cyclical in that even after the 
					instruction is implemented it should be analyzed for 
					redesign, redevelopment or re-implementation when a new or 
					altered instructional need is determined to exist. Also, 
					evaluation should occur at each of the first four steps of 
					the process. In order for the instructional methodology at 
					each step to properly be evaluated, a specific instrument of 
					evaluation should be created and applied for each step in 
					the process.
					4C/ID
					van Merriënboer (2002) developed the four component 
					instructional design model to address what he felt were 
					limitations in previous offerings by other ID models.
					
						
Figure 2 - The 4C/ID instructional model (van Merriënboer, 2002).